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Horizontal/Slant/Slope Moves and Range Illustrations.

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Horizontal/Slant/Slope Moves and Range Illustrations. Empty Horizontal/Slant/Slope Moves and Range Illustrations.

Post by Phantom Sun Sep 30, 2012 1:07 am

I suggest that in the move/skill info page, there is a range illustrations, example :

Horizontal/Slant/Slope Moves and Range Illustrations. Screen10

And also, Horizontal moves [idk what its called]

Example :

Horizontal/Slant/Slope Moves and Range Illustrations. Screen11

For the info of the horizontal moves, the range should be like..

Range : 4 up 4 down (As an example, change that up and down)
or it can be...
Range : Horizontal
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Post by Kuchiki_Mateus Sun Sep 30, 2012 3:51 pm

great suggest!This would help the new ones with their tactics!Approved
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Post by Sorayn Sun Sep 30, 2012 4:22 pm

I do like the idea, but are you proposing moves that will only attack diagonally like you displayed above, or another 4 options to accompany

"Up, down, left, right" In the attack direction area?
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Post by orosan Sun Sep 30, 2012 7:27 pm

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Post by Phantom Sun Sep 30, 2012 10:29 pm

Oh yes, diagonal. that word poofed from my head. xD
ty Sorayn.

No, Sorayn, not a new direction. but a new range. A new direction sounds good too. but it will look a kinda weird. example for a 2.3 attack..

Horizontal/Slant/Slope Moves and Range Illustrations. Screen12
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Post by Haruchi Mon Oct 01, 2012 9:19 pm

As mentioned and much debated in the thread Oro linked, the problem is range boost.
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Post by Greed Fri Oct 19, 2012 11:30 pm

i guess there are pros and cons here mostly cons for me though xP
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Post by mskod1 Sat Oct 20, 2012 2:38 am

I like the idea of horizontals but they may need to be thought through somewhat. Maybe specific moves would be better for it rather than utilizing current moves and picking an attack direction? that way they can be designed around any potential problems
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Post by orosan Sun Jun 30, 2013 9:19 pm

problem with this, is that the coding is very very complicated and frustrating and lsm doesnt want to suffer headache like he did when he tried fixing a glitch that caused this for 3 hrs.

this will not happen.
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