Minor Tweak to Moves
3 posters
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Minor Tweak to Moves
How about we change up the effect description we all know to show the current effect at the moves current level. For example let's say you have this:
Name:Malevolent Aura
Damage type:Spirit
Move type:Self-effect
Range:N/A
Effect:Spirit Boost (45%)
Effect length:2 turns
Level:1
Exp:0
Now let's say you train it up 25 levels (please note these is a made up numbers) and now it would show this:
Name:Malevolent Aura
Damage type:Spirit
Move type:Self-effect
Range:N/A
Effect:Spirit Boost (53%)
Effect length:2 turns
Level:25
Exp:673
Name:Malevolent Aura
Damage type:Spirit
Move type:Self-effect
Range:N/A
Effect:Spirit Boost (45%)
Effect length:2 turns
Level:1
Exp:0
Now let's say you train it up 25 levels (please note these is a made up numbers) and now it would show this:
Name:Malevolent Aura
Damage type:Spirit
Move type:Self-effect
Range:N/A
Effect:Spirit Boost (53%)
Effect length:2 turns
Level:25
Exp:673
Crow- Student
- Posts : 118
Join date : 2012-10-02
Age : 42
Location : Texas
Character sheet
Name: Crow
Title: Deadman
Race: Shinigami
Re: Minor Tweak to Moves
It isn't current level it's the % of the move capped not its current %
kingkkkkgggg- Student
- Posts : 91
Join date : 2012-08-17
Age : 111
Character sheet
Name:
Title:
Race: Hollow
Re: Minor Tweak to Moves
I was lead to believe its the base % not the capped amount. Unless things have changed. Either case i think its a good idea, nice to know how much your moves actually do
mskod1- Student
- Posts : 148
Join date : 2012-04-05
Age : 32
Location : The Gutter
Character sheet
Name: Milord Hollow
Title: Lord of Kyoto
Race: Quincy
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