movement boosts
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movement boosts
I think everyone should start suggestion threads about moves they have on their zans that they feel are useless or not good enough. Perhaps with a thorough discussion of possible improvements, changes can occur that would make some of these moves more feasible for use and implementation to custom zans.
The effect that this thread is in reference to is movement boosts. I have heard of zans/ress' that have it as a passive boost and some that have it as an attack.
Ideas for active/passive movement boosts:
Reduce cost of movement during effect period or while released (based on level of attack/fixed % for passive release boost that can be rerolled)
Extend all move effects performed after movement boost by 1 turn (this may be just what movement boosts need to make it worth replacing something else on a custom zan/ress)
Reduce opponents time on their turn by % determined by move level (this could make it worth training) -I really like this one because it would speed up the battle and falls in line with the way a battle would be if the opponent started "moving" faster.
Second additional step at lvl 100? I do not believe a passive boost should get more than 1 step. This could pave the way for a bigger battlefield too.
I asked around and no one seems to have ever used the movement boosts. My feeling is that if it does not add to the game it shouldn't be there. Please add any other ideas and thoughts on my ideas.
Thanks
The effect that this thread is in reference to is movement boosts. I have heard of zans/ress' that have it as a passive boost and some that have it as an attack.
Ideas for active/passive movement boosts:
Reduce cost of movement during effect period or while released (based on level of attack/fixed % for passive release boost that can be rerolled)
Extend all move effects performed after movement boost by 1 turn (this may be just what movement boosts need to make it worth replacing something else on a custom zan/ress)
Reduce opponents time on their turn by % determined by move level (this could make it worth training) -I really like this one because it would speed up the battle and falls in line with the way a battle would be if the opponent started "moving" faster.
Second additional step at lvl 100? I do not believe a passive boost should get more than 1 step. This could pave the way for a bigger battlefield too.
I asked around and no one seems to have ever used the movement boosts. My feeling is that if it does not add to the game it shouldn't be there. Please add any other ideas and thoughts on my ideas.
Thanks
fethesama- Human
- Posts : 13
Join date : 2012-12-12
Age : 38
Location : Ft. Lauderdale, FL
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Re: movement boosts
there's already a movement cost reduction boost if i'm not mistaken.i dun support the reduced opponent's time on their turns tho,some ppl hv laggy net and it's hard enough with the timer being 30 sec.
otherwise it's worth thinking,i also think movement boost shud hv a bit more importance XD
otherwise it's worth thinking,i also think movement boost shud hv a bit more importance XD
Life- Human
- Posts : 5
Join date : 2014-11-26
Age : 28
Location : Somewhere In Nowhere
Re: movement boosts
Actually there was an evolution item that did reduced movement cost at one point as well. I used the movement boost for awhile before i changed my ress. Depending on the players style of play it may not be cost effective for a prolonged encounter. (Cost =moving cost).
Last edited by Gilgamesh on Wed May 27, 2015 2:28 pm; edited 1 time in total (Reason for editing : added clarity)
Gilgamesh- Human
- Posts : 8
Join date : 2013-08-24
Location : Texas, USA
Re: movement boosts
Now it is a sucky boost, but at one time it was very nice, since you couldn't move 6 squares away. I have used the movement boost item in the past, to catch up to runners who had more movement squares than I did, so it did have a viable use.
As far as reducing cost of movement, there is an item for that, if you decreased it more, chances are this would promote gray aarea battle holding to drain pools.
Reducing your opponent's attack timer isn't an option, not everyone has epic internet connection, this helps ensure one won't take AFK damage due to lag or bottlenecing on their network.
As far as reducing cost of movement, there is an item for that, if you decreased it more, chances are this would promote gray aarea battle holding to drain pools.
Reducing your opponent's attack timer isn't an option, not everyone has epic internet connection, this helps ensure one won't take AFK damage due to lag or bottlenecing on their network.
Zerocool- Student
- Posts : 59
Join date : 2012-07-08
Age : 58
Location : Deep Web
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