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Frac/Squad diplomacy feature

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Frac/Squad diplomacy feature - Page 2 Empty Re: Frac/Squad diplomacy feature

Post by Crow Thu Mar 28, 2013 6:45 pm

With a war going on i can promise you that you would rack up alot more FP hunting hollows than you would hunting in Kyoto
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Post by Crow Sat Mar 30, 2013 10:43 pm

Why not implement a alliance feature so when allied with another squad/frac they can't be attacked. I imagine it would take some work but would take alot of hassle out of hunters checking so much. After all not all of us have great memory to remember all the members to not attack.
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Post by Ulquiorra4 Sat Mar 30, 2013 10:45 pm

Seems like an idea that has potential.
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Post by Dead_pool Sat Mar 30, 2013 10:49 pm

indeed maybe even a beneficial towards allied fraccions
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Post by Crow Sat Mar 30, 2013 10:57 pm

I don't know about giving a boost but I think just disabling attack like when someone is a frac/squad mate would be good enough in it's own right. Even better now that hunts are giving OP so you can't hunt faster without having to look someone up to see if you allied with them or not. Smile
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Post by mskod1 Sat Mar 30, 2013 10:58 pm

Well I would expect if there were alliances that there could be wars between fraccions/squads too. Im pretty sure this has been suggested by you earlier as well. I think they go well hand in hand
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Post by Crow Sat Mar 30, 2013 11:03 pm

Exactly Msk they would work very well together and promote many PvP's I would hope. Laughing
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Post by Greed Sun Mar 31, 2013 12:18 am

it seems crow is also about the wars xD

i like it
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Post by Crow Sun Mar 31, 2013 12:27 am

I'm a hunter what can I say :P
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Post by Law Sun Mar 31, 2013 1:05 am

I'd like this feature. :P It could say "Ally" or "Enemy" when you search the area by the user's name.
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Post by Erza Sun Mar 31, 2013 5:34 am

If this will be patterned with a War system. Maybe allowing both squad that is allied to each other stay in opposite barracks.
Lets say Squad A is allied with Squad B and Player A is being camped in a random time by an Enemy who is in war. Player B who is an ally comes to the rescue and goes to Player A's barrack and waits for enemy to be online. I know it's kinda useless since barracks are close to each other and Seat holders have wide ranges, but this may also benefit the Normal Squad members who are not able to hold a seat but likes to help and hunt enemies while in a ally with another squad
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Post by Crow Sun Mar 31, 2013 7:24 am

I'd have to say no to that idea Erza. If a squad/frac allied with several other squads/fracs then they would effectively have multiple barracks to run to in turn reducing many hunters chances for kills.
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Post by Hitori Sun Mar 31, 2013 7:39 am

War/Alliance merged; topic name changed to Frac/Squad diplomacy feature.

The idea(first post):

Crow wrote:Let's say a week long feature that gives 4x to all gains in a PvP against the opposing frac or squad your at war with. Maybe double the SP/FP you would get from that PvP as well but only allow one war active in a frac/squad at a time to stop it from being over abused. I can see this boosting hunts alot to be honest.


Why not implement a alliance feature so when allied with another squad/frac they can't be attacked. I imagine it would take some work but would take alot of hassle out of hunters checking so much. After all not all of us have great memory to remember all the members to not attack.

Chrom edit: Added alliance idea~
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Post by Azula Sun Mar 31, 2013 4:06 pm

Entering each other's barracks? I say noo
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Post by Toboe Sun Mar 31, 2013 10:46 pm

same here Nao
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Post by Lanaught Mon Apr 01, 2013 5:06 pm

Though if everyone gets allied no one can attack each other XD
It could also hinder the pvp requirements for those who can't find enough pvp in their ranks...unless they get it somehow o.o

In favor of it...if it's not too much trouble with coding when attacking an ally add a confirmation message? o.o maybe in pop up? XD
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Post by Crow Tue Apr 02, 2013 10:00 pm

Hmm good thinking there Lana. How about only allowing one alliance and one war at a times so neither can be abused.
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Post by Lanaught Wed Apr 03, 2013 3:16 pm

That sounds good o.o
Hmmm...will there be a penalty(think that's the word) for breaking an alliance? I'm also curious as to how a war will end. Is there a prize/penalty for winning/losing?
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Post by Greed Wed Apr 03, 2013 8:50 pm

didnt crow come up with idea so they wouldnt break it? xD
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Post by Azula Wed Apr 03, 2013 9:17 pm

time limit >o.o> like for fraccion boosts, 15 day war
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Post by Lanaught Wed Apr 03, 2013 10:24 pm

I think I skipped that o-o
15 day war xD oh my o.o im guessing it's not a diplomatic thing so they can't refuse... xD I like it!
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Post by Crow Thu Apr 04, 2013 2:38 am

Hmmm ok so let's set the wars and alliances to 2 weeks and like a squad/frac boost you can't cancel it once set. You will have to wait it out and both cost 500 SP/FP for both.
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Post by Lanaught Sat Apr 06, 2013 9:51 pm

will both participants have to pay the cost? can opposing frac/squad decline? o.o what if frac/squad does not have enough to pay the cost?
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Post by Crow Sat Apr 06, 2013 10:59 pm

No only the frac/squad that initiates it. Not sure if a menu should show weather they are at war or not but could be a possible addition to this.
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Post by Lanaught Sun Apr 07, 2013 8:39 pm

Hmm... why not place wether at war or an alliance in the info page of Squad HQ

Hmm...I'd like it more if both paid to start one war o.o Don't really like the idea of one squad/frac paying for the whole war o.o

I'd change war to feud~ So as to not confuse them later with the shini vs hollow war if its coming o.o
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