Updated Move Effects List
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Updated Move Effects List
This is a full list of all available effects on moves. If you're interested in the effects of the Zan/Res itself see Orosan's post: Here. Note that italicized effects are only seen in zan/res moves currently.
Spirit Boost - Adds a boost to damage you deal with spirit attacks for a set amount of turns (typically 2 or 3).
Melee Boost - Adds a boost to damage you deal with melee attacks for a set amount of turns (typically 2 or 3).
There is no dual boost.
Spirit Resist - Raises your resistance to spirit damage.
Melee Resist - Raises your resistance to melee damage.
Dual Resist - Raises your resistance to melee and spirit damage. Self-effect.
Area Resist - Raises your resistance to AoE damage. Self-effect.
Melee Nerf - Lowers opponents melee damage.
Spirit Nerf - Lowers opponents spirit damage.
There is no dual nerf.
Melee Weakness - Lowers opponents melee resistance.
Spirit Weakness - Lowers opponents spirit resistance.
Dual Weakness - Lowers opponents melee and spirit defense.
Damage Reflect Seal - Places a seal on opponent that causes them to take a % of the damage of any attack they use, for a set amount of turns (typically 2 or 3).
Residual - Causes opponent to take residual damage for a set amount of turns (typically 2 or 3, but can be sustained by repeatedly using a move).
Compound Residual - Causes opponent to take residual damage that increases as the effect progresses.
Sword Move Seal - Causes opponents Res/Zan to be sealed so that moves aren't usable.
HP Leech - Leaches a percentage of damage dealt to enemy.
Heal - Heals a percentage of your health. Self-effect.
Recoil - Causes your to take damage on move use. (Increase damage dealt)
Knockback - Causes your enemy to get knocked back on the map.
Teleport - Allows you to walk past a barrier. Self-effect.
Range Nerf - Decreases the range of opponent's move.
Width Nerf* - Decreases the width of opponent's move.
Range boost - Increases the range of your move.
Width boost - increases the width of your move.
AoE Ice (Bind) - Causes an area of the pvp map to have ice - acts as a bind.
AoE Fire - Causes an area of the pvp map to have fire - high residual damage, low defense.
AoE Poison - Causes an area of the pvp map to have poison - moderate residual damage, moderate defense .
AoE Barrier - Cause an area of the pvp map to have a barrier.
By low/moderate defense I mean that the AoE acts partially as a barrier while dealing the residual damage.
Move Range:
Move range is set in this form: 1.1, 1.3, etc. The notation is in: length.width. So a 5.3 would have a width of three and a reach(length) of five; A move with a range of 6.1 would have a width of one and a reach of 6.
Move ranges of N/A are self effects and don't have a range.
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If you see that I missed something, or an inconsistency, feel free to leave a comment and I will fix it. I may add photos of what things do/look like if requested. Staff: If you see a correction that needs to be made, or would like to clarify a section, feel free to do so.
Spirit Boost - Adds a boost to damage you deal with spirit attacks for a set amount of turns (typically 2 or 3).
Melee Boost - Adds a boost to damage you deal with melee attacks for a set amount of turns (typically 2 or 3).
There is no dual boost.
Spirit Resist - Raises your resistance to spirit damage.
Melee Resist - Raises your resistance to melee damage.
Dual Resist - Raises your resistance to melee and spirit damage. Self-effect.
Area Resist - Raises your resistance to AoE damage. Self-effect.
Melee Nerf - Lowers opponents melee damage.
Spirit Nerf - Lowers opponents spirit damage.
There is no dual nerf.
Melee Weakness - Lowers opponents melee resistance.
Spirit Weakness - Lowers opponents spirit resistance.
Dual Weakness - Lowers opponents melee and spirit defense.
Damage Reflect Seal - Places a seal on opponent that causes them to take a % of the damage of any attack they use, for a set amount of turns (typically 2 or 3).
Residual - Causes opponent to take residual damage for a set amount of turns (typically 2 or 3, but can be sustained by repeatedly using a move).
Compound Residual - Causes opponent to take residual damage that increases as the effect progresses.
Sword Move Seal - Causes opponents Res/Zan to be sealed so that moves aren't usable.
HP Leech - Leaches a percentage of damage dealt to enemy.
Heal - Heals a percentage of your health. Self-effect.
Recoil - Causes your to take damage on move use. (Increase damage dealt)
Knockback - Causes your enemy to get knocked back on the map.
Teleport - Allows you to walk past a barrier. Self-effect.
Range Nerf - Decreases the range of opponent's move.
Width Nerf* - Decreases the width of opponent's move.
Range boost - Increases the range of your move.
Width boost - increases the width of your move.
AoE Ice (Bind) - Causes an area of the pvp map to have ice - acts as a bind.
AoE Fire - Causes an area of the pvp map to have fire - high residual damage, low defense.
AoE Poison - Causes an area of the pvp map to have poison - moderate residual damage, moderate defense .
AoE Barrier - Cause an area of the pvp map to have a barrier.
By low/moderate defense I mean that the AoE acts partially as a barrier while dealing the residual damage.
Move Range:
Move range is set in this form: 1.1, 1.3, etc. The notation is in: length.width. So a 5.3 would have a width of three and a reach(length) of five; A move with a range of 6.1 would have a width of one and a reach of 6.
Move ranges of N/A are self effects and don't have a range.
=====
If you see that I missed something, or an inconsistency, feel free to leave a comment and I will fix it. I may add photos of what things do/look like if requested. Staff: If you see a correction that needs to be made, or would like to clarify a section, feel free to do so.
Last edited by Hitori on Wed Jan 21, 2015 5:46 pm; edited 10 times in total (Reason for editing : Update)
Hitori- Administrator
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Re: Updated Move Effects List
Nice list, very organized :3 Just a couple things that can possibly be added.
For the sword seal maybe you should note that it doesn't seal the whole Ress/Zan just prevent the use of its moves.
Also as of right now the seal reflect should be italicized since its only seen on Zan/Ress moves atm.
Also is the teleportation and width nerf still available as options? I remember them being on the list of effects.
Also maybe note effects that are self effects only such as heal, Dual Resist, and Range Boost which is missing from this list.
For the sword seal maybe you should note that it doesn't seal the whole Ress/Zan just prevent the use of its moves.
Also as of right now the seal reflect should be italicized since its only seen on Zan/Ress moves atm.
Also is the teleportation and width nerf still available as options? I remember them being on the list of effects.
Also maybe note effects that are self effects only such as heal, Dual Resist, and Range Boost which is missing from this list.
Re: Updated Move Effects List
Updated, thanks Legs.
Lsm said that he's not currently allowing anything to do with move width. I also thought he said he wasn't allowing a range boost on moves. I'll check with him on the teleportation and range boost, though.
Lsm said that he's not currently allowing anything to do with move width. I also thought he said he wasn't allowing a range boost on moves. I'll check with him on the teleportation and range boost, though.
Hitori- Administrator
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Re: Updated Move Effects List
Ok sounds good, Not sure how Teleportation works and there are a couple Legendary that have a boost move that give them +1 attack range not sure if they were changed or not.
Re: Updated Move Effects List
List updated. Range boost isn't available, teleport added~
Hitori- Administrator
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Re: Updated Move Effects List
thread slightly updated.
melee/spirit nerfs are now not available in armory moves.
range boost and width boost and range nerf added, and are available in armory moves.
AoE Ice now no longer acts as a barrier but as a Bind.
melee/spirit nerfs are now not available in armory moves.
range boost and width boost and range nerf added, and are available in armory moves.
AoE Ice now no longer acts as a barrier but as a Bind.
orosan- WoB Moderator
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Re: Updated Move Effects List
About Range Boost:
Since there are two- spirit and melee variation,
For example, does spirit Range Boost boost only spirit attacks?
Or it boosts both at the same time?
Since there are two- spirit and melee variation,
For example, does spirit Range Boost boost only spirit attacks?
Or it boosts both at the same time?
Rangiku- Human
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Re: Updated Move Effects List
They boost both regardless of damage type <3 Ranny
Dead_pool- Squad Member
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Re: Updated Move Effects List
As a side note I think Lsm should increase the zan 2nd release range boost to 3 squares over the original 2 squares seeing how the new boost moves can match it in range and for 3 turns. Or they could get nerfed to 2 turns to help balance things for the range boost ress/zan users.
Crow- Student
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Re: Updated Move Effects List
hey is this acceptable?
Damange Type: Spirit
Move Type: Moving
Effect: Sword Seal
Range:
Damange Type: Spirit
Move Type: Moving
Effect: Knockback
Range:
Damange Type: Damage Reflect
Move Type: Stationary
Effect: AoE Barrier
Range:
Damange Type: Spirit
Move Type: Moving
Effect: Sword Seal
Range:
Damange Type: Spirit
Move Type: Moving
Effect: Knockback
Range:
Damange Type: Damage Reflect
Move Type: Stationary
Effect: AoE Barrier
Range:
pjaynganmn- Human
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Re: Updated Move Effects List
Nope, damage types can only be Melee or Spirit. Reflect is an effect. The other moves are fine.
Law- Student
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Re: Updated Move Effects List
oh alright that's that .. thanks
pjaynganmn- Human
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Re: Updated Move Effects List
Oh! Don't forget to add Width Nerf and Area Resist (self-effect) to the list now, they are in rank 8.
Also, while ice AoE has bind, fire has added residual and poison (Don't know if it's accurate or not) has dual offense nerf.
ummm, i think movement boost is also missing :3
Also, while ice AoE has bind, fire has added residual and poison (Don't know if it's accurate or not) has dual offense nerf.
ummm, i think movement boost is also missing :3
takeru- Human
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Re: Updated Move Effects List
Should be updated with current info, let me know if I missed anything.
Hitori- Administrator
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Re: Updated Move Effects List
Hey is this acceptable?
Damage Type: Melee
Move Type: Stationary
Effect: Sword Seal
Range:
Damage Type: Melee
Move Type: Stationary
Effect: Sword Seal
Range:
wae10298- Human
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Re: Updated Move Effects List
um can you add lightning AoE?
Leo_Cryptus- Human
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» Updated Effects List
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