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Ress/Zan Effects List~

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Ress/Zan Effects List~ Empty Ress/Zan Effects List~

Post by orosan Fri May 18, 2012 3:03 am

These are a list of effects you can have in your zan/ress.
If you dont know them you can come here anytime and check.
You can view the list incase you want to purchase a custom or see what they do.

Note: you can only use them if you activate your zan/ress
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Melee or Spirit Boost: gives you a boost of offense to your skill.
Melee or Spirit Resist: better defense against that skill.
Dual Resist: both defense againt melee and spirit together.
Spirit Energy or Stamina Regen:Regain static % of them while in battle.
Movement Boost: move extra squares in grid battle.
Range Boost: increased extra squares for ranged attacks.
Width Boost: increased extra squares for width of moves
Heal: regain a static % of your total health while in battle.
Movement Cost Reduced: you have less pool costs moving on grid battle.
Berserk: greatly increases your damage for the damage type of your sword (melee for balanced swords) but decreases your defense against that damage type.
Teleport: allows you to pass through barriers and players.
Area Resistance: Resists damage from area residual moves.

NOTE: there is no such thing as a dual boost.
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Any missing effects, pls inform :3
And extra info also apreaciated :3


Last edited by orosan on Wed Jul 11, 2012 8:38 pm; edited 3 times in total
orosan
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Post by Lust Fri May 18, 2012 6:36 am

Area resistance provides a resistance to AoE damage.
So is your Area Resist is 9% that means you take 9% less damage than you normally would. It's passive but -was- useful. Ahhh them rank 4 days when all you did was spam AoE's and you'd win, oh how I miss em...
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Post by Legend Fri May 18, 2012 11:26 am

Anytime Oro :3 Yeah its a lower tier ability now. I'd say Dual Resist and Heal are top Tier now. Also Oro believe Berserk works with both Melee and Spirit.

Top Tier:
Dual Resist (can't go wrong with this a defense boost on both defenses, in my opinion the best ability to have since it gives you 2+ instead of 1. ),

Heal (Lolz heal with this you will be healing about half the damage you would take from a unboosted attack rather nice),
Spirit/Melee Offense Boost (Can't go wrong with either of these).

Mid Tier:
Melee Defense/Spirit Defense Boost (Mid Tier because dual resist is simply better)

Range Boost (Mid Tier after updates would be top tier otherwise, D rank Zans get the same boost at Bankai/Segunda that a S-rank Zan would have.)

Movement Boost (samething reasoning as Range Boost, with the exception of Barrier being able to stop moving attacks completely if strong enough)

Berserk (Like a double edged sword you get a boost in power while sacrificing some defense), SP/SE Regen(probably the most improved since the updates helps by keeping pools up during battle which allows you too keep your defense up).

Lower Tier:
Teleport (I would consider this lower tier only because its only function is to go around barriers)

Movement Cost Reduction(otherwise a HSM Boost not needed really because you can train HSM),

Area Resistance (the red head step child of Zan/Ress boosts simply useless since no one uses AoE moves for damage),
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Post by orosan Fri May 18, 2012 1:32 pm

Cool o:
thx for the awesome infos :D
Helpful ^.^
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Post by Legend Fri May 18, 2012 4:31 pm

Lol thats just in my opinion though XD
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Post by orosan Sat May 19, 2012 2:36 pm

Everyones opinions matter xD
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