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No More Pool Based Defense!!!

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Pool Based Defense. Yes or No?

No More Pool Based Defense!!! I_vote_lcap50%No More Pool Based Defense!!! I_vote_rcap 50% 
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No More Pool Based Defense!!! I_vote_lcap50%No More Pool Based Defense!!! I_vote_rcap 50% 
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Post by LuluViBritannia Tue Aug 07, 2012 3:45 am

Pool based defense and the reasons why it needs to be revised. The idea may have seemed like a great idea at the time, but should the outcome of a battle be purely decided upon who has full pools and who doesn't? Battle holding makes pool based defense useless. Now you may say "Battle holding is against the rules". But in reality, we've all had that opponent that moves away when you're at the last hit and you're about to win. This forces you to have to move in and waste your pools. In reality, you're also destroying your own defense as well. The idea is flawed. When you've come to the realization that someone who is less stronger than you can easily defeat you when you have little to no pools is ridiculous and shouldn't be encouraged. I understand how difficult creating formulas can be, but pool based defense is probably the worst idea that can be used in a combat system where pools are very important. The other day a friend of mine, whom is an Arrancar, was in combat and they lost simply due to having no pools nearing the end of the fight when he started with full pools. He showed me that his moving cost was an incredible amount of 628 Stamina and Spirit Energy. This completely damaged his defenses and made it so he couldn't kill his opponent, even though his opponent was far weaker than he is. The list could go on and on.
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Post by lyonin Tue Aug 07, 2012 7:21 am

It sounds like some people just need to learn to revise their strategies. o.o Using only a moving ability because it is your strongest one will still raise the cost to move each turn, in turn, tell him to try using a stationary between movement. o.o Or just wait a few turns if they want to run around in circles and drain their own pools. Remember, the moves have been added to make it a fair fight... Now hollows can't complain that they can't heal when the Shini run back, so I only see a flaw in strategy, or a battle holder that needs be reported. In that case, I advise pming a staff member to watch before you attack said person and use your basic strategy, if said person is a battle holder, then we can witness it and take action. Also, the idea isn't flawed, those that think just because they are going to attack someone who is an ant compared to them, and have no chance of dying, are flawed.
Thank you,
Lyonin~
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Post by LuluViBritannia Tue Aug 07, 2012 2:44 pm

Well, for someone like me who uses stationary moves against Sasuke, who has an uber low cost, even if I stand and wait for him to come back to use my moves, I still lose the cost it takes to maintain Segunda for those rounds e_e So it's not only moving moves.
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Post by Valkyreil Tue Aug 07, 2012 9:34 pm

Thats why there is a speed stat, before pool based defense speed was not worth training compared to the other stats but now having a high speed means less stamina drain, higher pools and therefore better defense. I think It's neccasary to have pool based defense to make speed a viable stat that can have a major effect on battles, because really someone with much higher speed will run circles around a sloweer opponent and tire them out, thus making them weaker and giving a faster player the chance to beat a stronger player.
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Post by lyonin Tue Aug 07, 2012 11:01 pm

That, Lulu, is when you figure out how to work with your cost. Not everyone is gonna stand a blow for blow fight... It would be ignorant. That is why Lsm made the grid pvp system.... So that we don't have to stand and take hit for hit... This is NOT Tnr man.
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Post by LuluViBritannia Wed Aug 08, 2012 3:44 am

I don't play TNR e_e
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Post by lyonin Wed Aug 08, 2012 3:51 am

Then you should be used to pvping on a grid. Now just strategize.
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Post by Legend Wed Aug 08, 2012 9:56 am

Pool based or not won't help in our fight Riku if you don't have the pools to sustain Bankai.
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Post by souradeep Wed Aug 08, 2012 11:27 am

Pool based defense is good, after all this game is all about strategy, and saving pools in battle is one of the greatest challenge. One player is weak, and one player is strong, stronger player has no pools, now the weaker player will keep hitting and the battle goes on. Oh noes


But it needs to made 50% less effective. Means it should start working ones we are down to 50% or less pools.


Kon You are saying this because you need those pools to spam feed/patrols, but soon enough you are gonna regret it, ones you are capped. Geeky
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Post by Tachi Wed Aug 08, 2012 5:33 pm

I sorta agree with soura o-o I wouldn't say 50% less effective, but a little would be nice
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Post by Legend Thu Aug 09, 2012 4:18 am

I prefer it going down with the pools. Its not that bad as it is, in all reality you shouldn't pick fights or roam with low pools unless your looking to get killed. Kinda like the difference of going to the desert with large supply of water or going with hardly any water. Do that and your asking to die lol
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Post by Azula Thu Aug 09, 2012 4:08 pm

I agree with Sasuke. Pool-based defense adds more variety to the game. If you can almost always beat those who are below you, regardless of whether you have full pools or half pools, what fun is that? It means you have to strategize less and focus more on just throwing blows at the opponent as hard and fast as you can, regardless of worrying about your pools, or your opponents.

Especially in rank 7, where we have Bankai/Segunda. We need to strategize, not just go at it with our strongest moves. Moving back a square or two, for a turn here and there is part of strategy, as is keeping an eye on your pools and trying to guage how many pools your opponent has left.
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Post by Greed Fri Aug 10, 2012 11:15 am

you know what all this fuss over pools made me think of a new topic :D

but my idea on the matter is i like haveing pool based defenses as said before more variety is better
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Post by LuluViBritannia Mon Aug 13, 2012 1:19 am

Pool based defense is unfair to Hollow. I have the stats to beat any Shini, but if I kill one I get attacked by more and more and stand no chance since I had to waste all my pools on one weak person.
Skill based defense, okay.
Pools based defense, no >_>
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Post by Tachi Mon Aug 13, 2012 1:53 am

I can agree with you there Lulu. Back in the day we used to be able to pvp and lock down kyoto with just us, but now one person will just drain your pools so that someone else can finish you. I can see why weak people like the pool defense. It gives them a chance against people they would have no chance against based on stats only.

I feel that rank 7's damage is weird anyways. Always has felt weird. Like people we should do more damage to we don't.
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Post by Legend Mon Aug 13, 2012 6:54 am

Thats where the teamwork comes into play. Your not meant to lock down a whole area by yourself thats one of the reasons it was added if I'm not mistaken. Your not Neo from the matrix... Heck even he gets tired. If they are weak why are you even wasting pools on them? Couldn't you just beat them normally? Also pool based defense promotes other stats such as HSM, Zan Skill to lower cost, also zan/ress that have SP or SE regen, barriers, adds some use to knockback moves, also encourages users to reroll their zan/ress to get lower costs which brings money to the site lol.
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Post by Xavier. S Mon Aug 13, 2012 9:22 am

I agree that pool basied defs are a GOOD thing, not just saying this becuase of my specilization but mostly becuase it will promote training otehr things than strength and melee skill and beating the tar out of someone...I do have to agree it dose make things more intresting as strategy wise but it should not be complained about like its evil, it adds flavor and a new way of fighting, kinda how I try and use strategy in a fight insted of running up to someone and throwing attacks at each other till they die...especially at rank 7...


Last edited by Xavier. S on Mon Aug 13, 2012 5:25 pm; edited 1 time in total
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Post by Greed Mon Aug 13, 2012 12:27 pm

i thought of something to raise pools which should be good for your pvps if you havnt seen it

https://worldofbleach-forum.rpg-board.net/t1608-barracks-training-ground#16886
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Post by Lust Mon Aug 13, 2012 4:17 pm

Greed, in PvP, that idea would only promote Battle Holding
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Post by LuluViBritannia Mon Aug 13, 2012 7:55 pm

Pool Based Defense promotes Battle Holding as well e_e; Now someone lower than me will just run around with their low cost and dual resist and wait until I am low on pools and come in to kill me. I've had it done to me countless times by Naomi and Legend.
Before the new Battle Holding rules, this is what people complained about when in battles from this strategy of "running around" e_e;
And what about those people who've rerolled many times and have sufficient Zan/Ress skill and HSM but still have roll costs? o-o My stats are equal to yours Legend, if not much greater than yours yet your cost is better than mine.
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Post by Lust Mon Aug 13, 2012 8:03 pm

Simply a matter of luck. We all have challenges. There is yours, find a way to win without running your pools too low
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Post by Lsmjudoka Tue Aug 14, 2012 12:26 am

I would agree this is an issue except:

1) Zan/Ress pool costs were lowered. If you want an even lower cost, re-roll for a Lesser.

2) There is a cap on the amount that pools will decrease your defense.

3) Learn to use your Ress and not always your RSE. Using your ultimate power has a risk, that's a theme that's carried through in the series.
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