Squad natural Specializations
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orosan
Legend
Zizibolt
Kuchiki_Mateus
8 posters
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Do you like?
Squad natural Specializations
I was thinking about some squad bonuses
alikes the anime/manga(who squads have natural specializations,for sample squad 2=HSMfor ninjas squad 11=melee combat)
for sample:
SQUAD 1:5% Inteligence train boost
Squad 2:5% Strength train boost
Squad 3:5% Willpower train boost
Squad 4:5%Willpower train boost
Squad 5:5% Inteligence train boost
Squad 6:2% Inteligence train boost 3% Strength train boost
Squad 7:5% Endurance train boost
Squad 8:3% Strength train boost 2% Willpower train boost
Squand 9:1% Willpower train boost 4% Inteligence train boost
Squad 10:5% Speed train boost
Squad 11:5% Strength train boost
Squad 12:2% Strength train boost 3% Endurance train boost
Squad 13:2% Endurance train boost 3%Willpower train boost
later discuss i changed the boosts nd extended to hollows;thank you for help guys.
Espada 1:5% Strength train boost
Espada 2:5% Speed train boost
Espada 3:5%Willpower train boost
Espada 4:2% Strength train boost 3% Endurance train boost
Espada 5:1% Willpower train boost 4% Inteligence train boost
Espada 6:5% Endurance train boost
Espada 7:5% Inteligence train boost
Espada 8:2% Strength train boost 3% Endurance train boost
Espada 9:5% Speed train boost
Espada 10:1% Willpower train boost 4% Inteligence train boost
alikes the anime/manga(who squads have natural specializations,for sample squad 2=HSMfor ninjas squad 11=melee combat)
for sample:
SQUAD 1:5% Inteligence train boost
Squad 2:5% Strength train boost
Squad 3:5% Willpower train boost
Squad 4:5%Willpower train boost
Squad 5:5% Inteligence train boost
Squad 6:2% Inteligence train boost 3% Strength train boost
Squad 7:5% Endurance train boost
Squad 8:3% Strength train boost 2% Willpower train boost
Squand 9:1% Willpower train boost 4% Inteligence train boost
Squad 10:5% Speed train boost
Squad 11:5% Strength train boost
Squad 12:2% Strength train boost 3% Endurance train boost
Squad 13:2% Endurance train boost 3%Willpower train boost
later discuss i changed the boosts nd extended to hollows;thank you for help guys.
Espada 1:5% Strength train boost
Espada 2:5% Speed train boost
Espada 3:5%Willpower train boost
Espada 4:2% Strength train boost 3% Endurance train boost
Espada 5:1% Willpower train boost 4% Inteligence train boost
Espada 6:5% Endurance train boost
Espada 7:5% Inteligence train boost
Espada 8:2% Strength train boost 3% Endurance train boost
Espada 9:5% Speed train boost
Espada 10:1% Willpower train boost 4% Inteligence train boost
Last edited by Kuchiki_Mateus on Sun Aug 05, 2012 5:21 pm; edited 3 times in total (Reason for editing : discussed with the people)
Kuchiki_Mateus- Student
- Posts : 124
Join date : 2012-03-25
Location : SoulSociety
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Name: Kuchiki_Mateus
Title: Kuchiki_Headmaster
Race: Shinigami
Re: Squad natural Specializations
there'd have to be an equivalent for the hollows, but this is actually a cool idea
Zizibolt- Student
- Posts : 96
Join date : 2011-10-29
Age : 30
Location : Somewhere cold
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Name: Zizibolt
Title: 3rd Squad Captain
Race: Shinigami
Re: Squad natural Specializations
Hmmm I like the idea but why not just make it a passive boost for each squad? Giving them a certain % boost towards the stats they specialize in? If done this way it would be better for just the generals to be boosted and not the skills. Squad with boosts that boost skill would have the advantage over squads that have a boost as a general if you do it with the % training bonus. HSM train boost would be rather useless once you hit a certain mark and speed train boost? Thats the most useless out of all the generals and noone ever trains it they just use patrols/feeds to boost speed along with other generals.
Re: Squad natural Specializations
that's true legend,so i need chance this
nd yeah,i will suggest the same for hollows(sorry for forgot^^)
guys just a question:we have 10 or 13 espada?
nd yeah,i will suggest the same for hollows(sorry for forgot^^)
guys just a question:we have 10 or 13 espada?
Kuchiki_Mateus- Student
- Posts : 124
Join date : 2012-03-25
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Name: Kuchiki_Mateus
Title: Kuchiki_Headmaster
Race: Shinigami
Re: Squad natural Specializations
thank you
fixing the suggestion please look again
fixing the suggestion please look again
Kuchiki_Mateus- Student
- Posts : 124
Join date : 2012-03-25
Location : SoulSociety
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Name: Kuchiki_Mateus
Title: Kuchiki_Headmaster
Race: Shinigami
Re: Squad natural Specializations
Only thing I see that may cause complaints is squads with speed training boost but other than that looks pretty fair maybe the HSM is kinda useless too. Unless speed happens to get some kind of addition effect. Willpower-Boost Spirit Defense, Endurance Boosts Melee Defense, Intell Boosts Spirit Attack, Strength Boosts Melee attacks and Speed does what? Lowers your movement cost and increase squares? Useful to some extent but not as heavy as the others since training HSM will get you more squares quicker then training speed.
Re: Squad natural Specializations
ok,but how you suggest to not use skills boosts,HSM is not a option(forgot to erase^^).Speed give to you more "stamina",you can run without be tired.That's a good advanced.Actually you cannot be a battle holder,but you need go near your aoponent,so spend less stamina nd spiritpower nd you gain some advance.
What's your op?
What's your op?
Kuchiki_Mateus- Student
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Join date : 2012-03-25
Location : SoulSociety
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Name: Kuchiki_Mateus
Title: Kuchiki_Headmaster
Race: Shinigami
Re: Squad natural Specializations
i find this interesting o_o
though instead of a training boost , how bout like some sorta of passive bonus, such as example: squad 1 members gets to have 5% bonus strength~
and if you have a seat you get 1% extra added for every higher up seat~
o_o
though instead of a training boost , how bout like some sorta of passive bonus, such as example: squad 1 members gets to have 5% bonus strength~
and if you have a seat you get 1% extra added for every higher up seat~
o_o
orosan- WoB Moderator
- Posts : 436
Join date : 2011-09-18
Age : 74
Location : Somewhere in time~
Character sheet
Name: Ωρωσαν
Title: Κωωκυ
Race: Fullbring
Re: Squad natural Specializations
Yeah I stated above, I was thinking the same thing above making it a passive boost would be better imo.
Re: Squad natural Specializations
orosan wrote:i find this interesting o_o
though instead of a training boost , how bout like some sorta of passive bonus, such as example: squad 1 members gets to have 5% bonus strength~
and if you have a seat you get 1% extra added for every higher up seat~
o_o
that's a option
please discuss about that suggest:and if you have a seat you get 1% extra added for every higher up seat~
i like
will make the people train hard nd try be cpt
Kuchiki_Mateus- Student
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Name: Kuchiki_Mateus
Title: Kuchiki_Headmaster
Race: Shinigami
Re: Squad natural Specializations
I find this idea pretty worthwhile. It will definitely help with increasing the pvp too, that is if it applies to the pvp gains. (mixed race pvp) Also, nobody can really complain. All squads would get 5% total extra (regular bonus, not including seat), and if someone doesn't like the boost that their Squad/Fraccion gets, then they can change.
lyonin- Student
- Posts : 123
Join date : 2011-09-13
Age : 32
Location : Texas, United States
Character sheet
Name: Lyonin
Title: Rogue
Race: Shinigami
Re: Squad natural Specializations
I like the passive boost concept. Moved to Pending.
Haruchi- Administrator
- Posts : 602
Join date : 2010-11-20
Age : 21
Location : Chillin' with Santa.
Character sheet
Name: Bleh.
Title: Bleh'er.
Race: Hollow
Re: Squad natural Specializations
Some of the boost do not make sense if you are trying to make them go along with the anime. Example, Espada 8 is all about science and information/knowledge. That sounds more like Intel boost to me not Strength.
Fenrir- Human
- Posts : 5
Join date : 2012-07-29
Character sheet
Name: Fenrir
Title:
Race: Hollow
Re: Squad natural Specializations
lol, we can always change around the boost, this is just an idea~
orosan- WoB Moderator
- Posts : 436
Join date : 2011-09-18
Age : 74
Location : Somewhere in time~
Character sheet
Name: Ωρωσαν
Title: Κωωκυ
Race: Fullbring
Re: Squad natural Specializations
orosan wrote:lol, we can always change around the boost, this is just an idea~
well I like the idea. =p
Fenrir- Human
- Posts : 5
Join date : 2012-07-29
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Name: Fenrir
Title:
Race: Hollow
Re: Squad natural Specializations
i just gave a idea
you can change of course(agrees with orosan :D)
you can change of course(agrees with orosan :D)
Kuchiki_Mateus- Student
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Join date : 2012-03-25
Location : SoulSociety
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Name: Kuchiki_Mateus
Title: Kuchiki_Headmaster
Race: Shinigami
Re: Squad natural Specializations
Mmm Oro does give an idea of cycling through the boosts; one boost lasting for a week or a month at a time, and they aren't chosen by anything else but the system and are applied in pre-determined order.
Screw the series, my favourite phrase being "____ bases on the series, it isn't the series."
Screw the series, my favourite phrase being "____ bases on the series, it isn't the series."
Haruchi- Administrator
- Posts : 602
Join date : 2010-11-20
Age : 21
Location : Chillin' with Santa.
Character sheet
Name: Bleh.
Title: Bleh'er.
Race: Hollow
Re: Squad natural Specializations
I like the idea of making the Captain/Espada determine the focus of the squad, not basing it on the series. And sure we can have both, but when things get competitive, that few % will still dictate who goes to what squad, effectively removing the Captain/Espada's leadership.
We could always do passives that the leader can change, but meh...
We could always do passives that the leader can change, but meh...
Lsmjudoka- Administrator
- Posts : 470
Join date : 2010-01-22
Re: Squad natural Specializations
Moved to accepted/second phase.
Haruchi- Administrator
- Posts : 602
Join date : 2010-11-20
Age : 21
Location : Chillin' with Santa.
Character sheet
Name: Bleh.
Title: Bleh'er.
Race: Hollow
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» < / The GOTEI 13 Divisions Specializations In-game/ >
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