PvP Suggestion
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PvP Suggestion
Suggestion 1.
This one is about Battle System itself. I suggest to execute the turns at the same time.
This will make fights far more tactical: you'll need to know your oponent will be. Also, it adds dodge effect to the game.
But because of that fights may last longer.
Suggestion 2.
This is a default move like waiting and Releasing/sealing Zanpakuto.
Zanpakutos Cry or something like that.
When opponents are on the same line (no matter how far from each other) and both of them activate the skill, they will attack each other for 10x damage - the one whose damage is higher will win, but he will lose all his health (if the opponent is not much more weaker than him).
But i can't imagine how to code this one
This one is about Battle System itself. I suggest to execute the turns at the same time.
This will make fights far more tactical: you'll need to know your oponent will be. Also, it adds dodge effect to the game.
But because of that fights may last longer.
Suggestion 2.
This is a default move like waiting and Releasing/sealing Zanpakuto.
Zanpakutos Cry or something like that.
When opponents are on the same line (no matter how far from each other) and both of them activate the skill, they will attack each other for 10x damage - the one whose damage is higher will win, but he will lose all his health (if the opponent is not much more weaker than him).
But i can't imagine how to code this one
Last edited by Chiharu on Tue Apr 03, 2012 8:28 am; edited 1 time in total (Reason for editing : Spelling & grammar - quick fix.)
Mutand- Human
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Join date : 2012-02-25
Age : 30
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Re: PvP Suggestion
Updating these. The first part of the suggestion is...extremely strange to implement with the current battlesystem (which won't be changed). Latter is rather IMBA/OP, depending on how one wants to look at it. Locking.
Haruchi- Administrator
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