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Move Slots

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Post by Arctic Mon Sep 02, 2013 10:41 pm

Alright, so, now that more players are actually hitting cap stats, I have been thinking about the move slots. Currently, a non aura user can have 4 move slots I think. So, I think we all are aware how helpful it is to have more moves, but being capped and still purchasing godly for next to no reason seems kinda pointless. I was thinking about an option to purchase move slots. So 5 dollars for the extra move slots, but only applicable if the user doesn't have an aura. Meaning that a rank 7 with no aura can still have 7 move slots without having to have godly. o/
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Post by Noctis Tue Sep 03, 2013 1:31 am

This is actually a good suggestion, but should it be more than $5
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Post by Dead_pool Tue Sep 03, 2013 2:34 am

I just want 8 move slots...7 seems so weird
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Post by Azula Tue Sep 03, 2013 4:14 am

Maybe there should be an even number of move slots, because of balanced users? I dunno...but this sounds good
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Post by Lust Tue Sep 03, 2013 5:31 am

In all honesty, this is awesome. But it would work better for item slots
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Post by Arctic Tue Sep 03, 2013 9:05 am

@ Noctis: It would be at a lower cost so a user doesn't have to purchase godly aura to be able to have an effective move set, so you don't gain any other abilities. More of a "not wanting users to waste 20 shards/dollars to be strong" suggestion.

@ Azula: I just happened to make it the cap for normal users. As for the overall number of moveslots, I would like 8, especially from when I was balanced and I had to stack the moves to mostly spirit or melee.

@ Lust: Yeah, item slots should get the same treatment with a +3 equip boost, but adding features to it would add more shards. Perhaps make it a new aura in itself, with some things from godly, but without the training boosts, ect. that a capped user wouldn't need? Like a slightly amped weak aura, perhaps?
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Post by Azula Tue Sep 03, 2013 4:04 pm

We shall call it, Final Aura p.o
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Post by Crow Sat Dec 07, 2013 2:21 am

Then buying any aura would be nearly pointless if you could spend 10 bucks over 20 for that perk. Meaning this idea cuts potential profits in half. Sorry I would say no to this idea.
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Post by Greed Tue Dec 24, 2013 11:57 pm

there are other profits of a aura that players like such as increased training gains and more but if they're at end game they dont need the increased training so why spend a 20 monthly for just more slots




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