Move Slots
+3
Dead_pool
Noctis
Arctic
7 posters
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Move Slots
Alright, so, now that more players are actually hitting cap stats, I have been thinking about the move slots. Currently, a non aura user can have 4 move slots I think. So, I think we all are aware how helpful it is to have more moves, but being capped and still purchasing godly for next to no reason seems kinda pointless. I was thinking about an option to purchase move slots. So 5 dollars for the extra move slots, but only applicable if the user doesn't have an aura. Meaning that a rank 7 with no aura can still have 7 move slots without having to have godly. o/
Arctic- Student
- Posts : 130
Join date : 2012-02-25
Age : 31
Location : Las Noches
Character sheet
Name: Dusk
Title: Black Tiger
Race: Hollow
Re: Move Slots
This is actually a good suggestion, but should it be more than $5
Noctis- Human
- Posts : 2
Join date : 2013-09-01
Age : 29
Location : Cleveland
Character sheet
Name:
Title: Ruler of Final Fantasy
Race: Shinigami
Re: Move Slots
I just want 8 move slots...7 seems so weird
Dead_pool- Squad Member
- Posts : 225
Join date : 2012-09-04
Age : 35
Location : Marvel-616
Character sheet
Name: Dormammu
Title: Dread Lord
Race: Hollow
Re: Move Slots
Maybe there should be an even number of move slots, because of balanced users? I dunno...but this sounds good
Azula- Senior Squad Member
- Posts : 552
Join date : 2011-08-13
Age : 29
Location : California...
Character sheet
Name: Elise Van Andel
Title:
Race: Hollow
Re: Move Slots
In all honesty, this is awesome. But it would work better for item slots
Lust- Squad Member
- Posts : 317
Join date : 2011-02-14
Age : 30
Location : My fridge!
Character sheet
Name: Zak
Title: Adjuchas
Race: Hollow
Re: Move Slots
@ Noctis: It would be at a lower cost so a user doesn't have to purchase godly aura to be able to have an effective move set, so you don't gain any other abilities. More of a "not wanting users to waste 20 shards/dollars to be strong" suggestion.
@ Azula: I just happened to make it the cap for normal users. As for the overall number of moveslots, I would like 8, especially from when I was balanced and I had to stack the moves to mostly spirit or melee.
@ Lust: Yeah, item slots should get the same treatment with a +3 equip boost, but adding features to it would add more shards. Perhaps make it a new aura in itself, with some things from godly, but without the training boosts, ect. that a capped user wouldn't need? Like a slightly amped weak aura, perhaps?
@ Azula: I just happened to make it the cap for normal users. As for the overall number of moveslots, I would like 8, especially from when I was balanced and I had to stack the moves to mostly spirit or melee.
@ Lust: Yeah, item slots should get the same treatment with a +3 equip boost, but adding features to it would add more shards. Perhaps make it a new aura in itself, with some things from godly, but without the training boosts, ect. that a capped user wouldn't need? Like a slightly amped weak aura, perhaps?
Arctic- Student
- Posts : 130
Join date : 2012-02-25
Age : 31
Location : Las Noches
Character sheet
Name: Dusk
Title: Black Tiger
Race: Hollow
Re: Move Slots
We shall call it, Final Aura p.o
Azula- Senior Squad Member
- Posts : 552
Join date : 2011-08-13
Age : 29
Location : California...
Character sheet
Name: Elise Van Andel
Title:
Race: Hollow
Re: Move Slots
Then buying any aura would be nearly pointless if you could spend 10 bucks over 20 for that perk. Meaning this idea cuts potential profits in half. Sorry I would say no to this idea.
Crow- Student
- Posts : 118
Join date : 2012-10-02
Age : 42
Location : Texas
Character sheet
Name: Crow
Title: Deadman
Race: Shinigami
Re: Move Slots
there are other profits of a aura that players like such as increased training gains and more but if they're at end game they dont need the increased training so why spend a 20 monthly for just more slots
Greed- Squad Member
- Posts : 393
Join date : 2012-03-13
Age : 27
Character sheet
Name:
Title:
Race:
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